Is it better to master with headphones or speakers?
AA: In my opinion, headphones are better solely for the quality control part of what we do in mastering. Having the headphone drivers in close proximity to your ears, coupled with removing the room from the equation makes for better QC and for hearing some artifacts better than listening with monitors.
Unfortunately, headphones exhibit an unnaturally wide stereo image, a lopsided frequency response, and an absence of crossfeed between your left and right ears. Keeping that in mind, it is entirely possible to mix on headphones — and achieve excellent results.
Most audiophiles prefer the sound of speakers, but headphones more accurately convey the true sound of a recording, says the Audiophiliac. Ex-movie theater projectionist Steve Guttenberg has also worked as a high-end audio salesman, and as a record producer.
Mixing on headphones is in general considered bad, as they do not give as accurate a representation of the sound as studio monitor speakers. Headphones exaggerate the stereo field, overly emphasize certain frequency bands, and tire your ears more quickly than studio monitor speakers.
In general, mixing on studio monitors is always preferable. That doesn't mean that good work hasn't ever been done on headphones, but it just isn't all that common. Headphone mixes often lack depth and wind up being very in-your-face and loud.
Thankfully, when mixing or mastering with headphones, you don't have to worry about how your room will affect the sound. Because the drivers are so close to your ears, you're able to hear exactly what's coming out of your DAW without it being affected by the sound of your room.
Make sure your earbuds or headphones fit and work well, so you're not turning your music up too high. Use the 60/60 rule – only turn your music device up to 60% of its total volume and listen for no more than 60 minutes per day.
This one goes without saying, really. Popping in a pair of headphones while you're working with a team can seem rude, so it's best to give your full attention to everyone on the project. Working collaboratively is all about communication, so leave the headphones in your bag while engaged in team projects.
However, it can be difficult to dial in a loud master without sacrificing sound quality. Eventually, when a mix becomes too loud, it loses dynamics and may even introduce unwanted distortion.
- You Crave New Audio Gear Frequently.
- You Are Familiar With Audio Jargon.
- You Believe That Expensive Cables Can Make A Difference In Sound Quality.
- You Still Buy Vinyl Records.
What do audiophiles look for in headphones?
Sound Stage
A hyper-realistic detailed soundstage will offer a rich listening experience and is typically determined by the physical position of the drivers within the headphone. Aside from comprehensive musical notes, you will also want to look for neutrality and transparency.
If sound quality is your top priority, your best bet is to listen to vinyl records through high-fidelity headphones. This way, you'll experience the most accurate depiction of the waveform through a truly immersive channel that gives you the full experience of a stereo mix.

Compared to using speakers in an untreated room, working on headphones can actually deliver a more accurate mixing environment.
Here at Sweetwater, we talk frequently about mixing at safe volume levels (the sweet spot is around 70dB–85dB). This is important no matter how you're listening to your mix, but with headphones it's absolutely vital — after all, there are drivers situated less than an inch from your ears!
You should submit a stereo mix of your song for mastering. This will provide a more full and natural sound when compared to submitting a mono file.
Since mixing involves more individual elements, it can be considered more complex than mastering. With that in mind, that certainly doesn't make it easier than the mastering process. Mastering and mixing can each take years of training to pin down, and oftentimes, the respective engineers never stop learning.
Mastering is the final stage of audio production—the process of putting the finishing touches on a song by enhancing the overall sound, creating consistency across the album, and preparing it for distribution.
Audio mixes should be peaking below or around -6dBFS loudness. LUFS measure should be anywhere between -23dB LUFS to -18dB LUFS. These loudness limits ensure that when your mix is getting mastered, the mastering engineer will have enough headroom(around 6dB) to work with.
- Optimize your listening space.
- Finish your mix (to sound mastered).
- Check the levels.
- Bounce down your stereo track.
- Take a break (of at least a day).
- Create a new project and import your references.
- Listen for the first time (and take notes).
However, an EQ can make arguably better changes. This is because it gives you wide control over how your audio sounds like. The music you listen to may sound good, but it can always sound better when tuned with an equalizer.
What dB is too loud for headphones?
From the chart, we can see that anything below 85 dB isn't considered a risk to your hearing. This is why you can listen to audio that's rated at 85 dB for up to 8 hours without risking noise-related hearing loss. However, listening to more than 85dB is already marked red and can cause irreparable damage.
20 to 20,000 Hz is generally accepted as the audible frequency range, this is the standard for most headphones. Some headphones offer wider ranges (for example, 5 to 33,000 Hz), but better frequency response does not always mean better sound quality.
Duration of exposure to noise is also a major factor when examining headphones and hearing loss. “As a rule of thumb, you should only use MP3 devices at levels up to 60% of maximum volume for a total of 60 minutes a day,” says Dr. Foy.
Headphones that go over your ears can also damage your hearing if you use them too long or play music too loudly. They're just not as much of a risk as earbuds are: Having the source of the sound in your ear canal can increase a sound's volume by 6 to 9 decibels — enough to cause some serious problems.
Ear infections: Since the earphones are directly placed into the ear canal, they block the passage of air which enhances the chances of infections in the ear. The regular and long-term use of earphones also increases the growth of bacteria. These bacteria stay on the earphones and on more usage infect the ear.
Is there a specific OSHA regulation that prohibits the use of headphones to listen to music on a construction site? Response: No, there is no specific OSHA regulation that prohibits the use of headphones on a construction site.
Re: Master is quiet compared to commercial release.
It's normal that your master sounds lower when you master to -16LUFS, because it *is* lower. That may or may not be a problem depending on where it will be played. Depending on the situation, you may need more than one master.
How loud a mix or master should be, depends on the genre and other factors; however, a mix shouldn't be louder than an integrated -16 LUFS and a master should be between an integrated -16 LUFS to -9 LUFS. Again, this will vary from project to project. A mix shouldn't be louder than -16 LUFS.
What Causes Harsh Mixes? A mix can sound harsh when there is an excess of energy in the 1kHz to 10kHz frequency range in the context of the whole mix. Often, the root cause of harshness is poor sonic and EQ choices, such as pushing for an overly bright mix or selecting harsh synth sounds.
The one surefire way to confirm Dolby Atmos is working is to check the information panel on the front of your AV receiver or your soundbar (if it has one, or perhaps an on-screen display). It should display the kind of audio signal it's currently working with.
Do audiophiles use subwoofers?
Most audiophiles don't use subs, so they're missing out on great bass. Obviously, if you're using stand-mounted speakers without a sub, you're not getting deep bass. But even if you're using a big pair of tower speakers, you're probably not getting good bass.
Audiophiles play music from a variety of sources including phonograph records, compact discs (CDs), and digital audio files that are either uncompressed or are losslessly compressed, such as FLAC, DSD, Windows Media Audio 9 Lossless and Apple Lossless (ALAC), in contrast to lossy compression, such as in MP3 encoding.
Most people listen to music in their cars, portable players, or $10 computer speakers. Audiophiles are the 1 percent still listening at home over a hi-fi. Ex-movie theater projectionist Steve Guttenberg has also worked as a high-end audio salesman, and as a record producer.
The self-appointed cognoscenti of the audio world have decreed that Bose products are decidedly inferior to even the better mid-line brands of audio components, are decidedly not of audiophile quality, and in some cases, derive their success more from marketing sleight-of-hand than from legitimate engineering ...
Many audiophiles argue that vinyl offers a unique expressive sound quality. There's an inherent warmth in vinyl recordings that make the music feel more tangible and “alive”. Almost like you're in the same room as the musicians in the recording.
- Acoustic Sounds Super HiRez. About: If you're looking for the finest selection of DSD music files, look no further than the Super HiRez site. ...
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- Native DSD Music and Beyond. About:
As mentioned, Tidal offers the highest audio quality of all other music apps on this list. There are a total of 4 audio quality settings to enjoy: Normal: 96 kbps. High: 320 kbps.
The primary contributers to the quality or timbre of the sound of a musical instrument are harmonic content, attack and decay, and vibrato. For sustained tones, the most important of these is the harmonic content, the number and relative intensity of the upper harmonics present in the sound.
If you find yourself running in the dark, in a busy city, or in some other environment where you need to be alert, it's good to exercise caution and go without your earbuds. Running without headphones will let you better hear approaching cars and people, and will help you avoid distractions.
Headphones provide a solution to block out the background noise and hone in on the audio, helping you to stay focused. This may also give you the ability to concentrate on what you are learning more efficiently and retain information better.
Is it better to workout with headphones or earphones?
Earbuds are also often sweat-proof and easier to clean. On the other hand, those focused on strength training and similar may prefer a pair of traditional over-the-ear headphones. Headphones often have better noise cancellation as well. Ultimately the decision will come down to personal taste.
What is runner's face? If you haven't heard the term, you've likely seen it. It is the face of a lifelong runner with leathery, saggy skin and a gaunt appearance. It is the result of lots of sun exposure and little body fat.
Earphones Can Cause Problems With Earwax
The body need needs to expel earwax and this wax needs to also dry out properly. Having a constant obstruction in your ear all day can create complications in this process. Blockages can cause pain, hearing issues, infections, and other issues.
Research has shown that headphones and music or ambient sound can improve study habits and concentration in a significant way. By improving those two areas you can better retain information and your grades can improve.
Various studies indicate that some people are better at studying with background noise than others. Extroverts and multi-taskers juggle music and study the most efficiently, while anxious fidgeters benefit most from calming, relaxing music. Music is extremely emotive and associative.
Effect on the brain: The electromagnetic waves that the headphones generate result in problems for the brain as well in the long term. High decibel noise levels withdraw insulation from nerve fibres that carry signals from the ear to the brain. Ear infections can also affect the brain.
The basic stages of mastering include: 1) prepping and fixing the final mix, 2) bouncing the final mix to a WAV file, 3) enhancing the song with EQ, saturation, compression, stereo widening, and even reverb, 4) compress and limit the track to increase the loudness, and 5) compare it to your reference track.
Audio mixes should be peaking below or around -6dBFS loudness. LUFS measure should be anywhere between -23dB LUFS to -18dB LUFS. These loudness limits ensure that when your mix is getting mastered, the mastering engineer will have enough headroom(around 6dB) to work with.
First, like any physically and technically demanding activity, concentration is key. By wearing headphones, a bodybuilder can drown out all distractions, get into a rhythm and execute perfect, repetitive motions.
- AirPods Pro with Magsafe case Apple. ...
- Sennheiser Sport True Wireless Sennheiser. ...
- Huawei Free Buds Pro 2 Huawei.